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Introduction to 3D Game Development is unfortunately unavailable

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3D Game Development Private (Ages 8-11)

Young Gates @ Interactive Live Online

Unlock the world of game design and coding for young minds with a fun and interactive workshop at Young Gates. Embark on a creative journey from concept to development, where students will learn to design and publish their 3D games. With exciting titles like "World of Giants" and "Dancing Deadpool," the possibilities are endless.

Beginner 8 - 11 years old
$150

5 sessions

Attend
+1500 pts
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Introduction to 3D Game Development

  • Beginner
  • 18 and older
  • $750
  • Earn 7,500 reward points
  • Price Lock Guarantee
  • Live, interactive online classroom
  • 7 hours & 30 minutes

Start Dates (0)

  • $750
  • 7 hours & 30 minutes
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Class Description

Description

What you'll learn in this game design class:

This 1-day workshop intends to get students up and running with the Unity game engine focusing specifically on working with its suite of 3D features. Students will build a 3rd person game from scratch covering major areas of study such as: importing, animation, character configuration, implementing game mechanics, and publishing. Students will also learn the basics of publishing their game to PC.

Who Should Attend

  • Beginners looking to get into 3D game development.

Prerequisite

  • Prior basic experience with the Unity editor.

Course Outline

Note: The curricula below comprise activities typically covered in a class at this skill level. The instructor may, at his/her discretion, adjust the lesson plan to meet the needs of the class.

Lesson 1: Unity Editor Basics

  • Demonstrate the use of key features of the Unity toolset needed to create 3D games
  • Identify the different Editor windows and their purposes
  • Use common hotkeys and shortcuts in the Scene view
  • Configure a Unity Project for 3D development

Lesson 2: Creating Environments

  • Configure engaging game environments using project assets
  • Create and configure physically based materials
  • Use imported assets to build levels
  • Create level component Prefabs for reuse throughout the game
  • Apply Colliders for Physics interactions
  • Modify default lighting to achieve more realistic effects

Lesson 3: Creating the Player

  • Create a feature complete character controller for user interactions
  • Use the Animator to manage different animation states
  • Configure imported animation clips to blend appropriately with other animations
  • Integrate scripts to create the third person camera effect
  • Build a UI to display game data

Lesson 4: Implementing Gameplay

  • Implement scripts to create gameplay mechanic structures
  • Create Navigation meshes for enemy Pathfinding
  • Configure NavMesh Agents to work with Navigation meshes
  • Integrate scripts to create enemy behaviors

Lesson 5: User Feedback and Publishing

  • Prepare completed projects for publishing
  • Configure build settings for PC or Mac games

Remote Learning

This course is available for "remote" learning and will be available to anyone with access to an internet device with a microphone (this includes most models of computers, tablets). Classes will take place with a "Live" instructor at the date/times listed below.

Upon registration, the instructor will send along additional information about how to log-on and participate in the class.

Refund Policy

Cancellation Policy:

  • If notice is given 16 or more business days before the start of a class, the student may receive a full refund less a $100 administrative fee.
  • If notice is given less than 16 business days no rescheduling or refunds are permitted.
  • Clients who commence a master class may not cancel and are responsible for the entire Master Class fee.
  • Any exam cancellations will be accessed a $50 administrative fee.

All cancellations and registration changes must be received in writing. Please e-mail to [email protected]. Attendee substitutions may be made for any student without penalty or additional cost at any time until the class begins.


Rescheduling Policy:

  • If notice is given 16 or more business days before the start of the class a student may reschedule.
  • A student can reschedule a class up to two (2) times. Additional reschedules will not be allowed.


No Shows:

If a student does not attend a scheduled session, there will be no refund or rescheduling permitted. Payment is forfeited. The school reserves the right to cancel classes with insufficient enrollment or in other circumstances. We will endeavor to give as much advance notice as possible of any change to the schedule. We shall not be responsible for any incidental or consequential loss arising whatsoever.


In any event where a customer wants to cancel their enrollment and is eligible for a full refund, a 5% processing fee will be deducted from the refund amount.

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Future Media Concepts

About Us

In 1994, Jeff Rothberg and Ben Kozuch launched Future Media Concepts as the world's first Avid Authorized Training Center. Over the years, FMC expanded its curriculum to become the nation's premier digital media training center representing the leading software manufacturers, including Adobe,...

Read more about Future Media Concepts

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Future Media Concepts

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