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Programming in C# (20483)

  • Beginner
  • 18 and older
  • $2,975
  • Earn 29,750 reward points
  • Price Lock Guarantee
  • Live, Interactive Online Classroom
  • 40 hours over 5 sessions

Start Dates (0)

  • $2,975
  • 40 hours over 5 sessions
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Class Description

Description

What you'll learn in this c# training:

Course Overview

This five- day training course teaches developers the programming skills that are required to create applications using the C# language. During their five days in the classroom, students review the basics of C# program structure, language syntax, and implementation details, and then consolidate their knowledge throughout the week as they build an application that incorporates several features of .NET. The course aims to follow the spirit of the Microsoft Official Curriculum course 20483, while bringing it completely up-to-date with the latest features of C#, .NET 6.0 and Visual Studio 2022.

55339A is the equivalent of the retired MOC Course 20483CC - Programming in C#.


Who should attend

This course is intended for experienced developers who already have programming experience in C, C++, JavaScript, Objective-C, Microsoft Visual Basic, or Java, and understand the concepts of object-oriented programming. This course is not designed for students who are new to programming; it is targeted at professional developers with at least one month of experience programming in an object-oriented environment. Those new to programming should consider course 55337 - Introduction to Programming. The 55337 course uses C# as the language to facilitate an introduction to programming generally, whereas this course focuses on the C# language itself, making it an excellent follow-on course. If you want to learn to take full advantage of the C# language, then this is the course for you.


Prerequisites

There are no prerequisites for this course.


Course Objectives

  • Explain how to use Visual Studio to create and run an application.
  • Describe the features and syntax of the C# programming language.
  • Define the monitoring needs of large-scale applications
  • Create and call methods, capture and manage exceptions.
  • Understand the .NET development platform and libraries.
  • Understand the .NET framework classes.
  • Create well-structured and easily-maintainable C# code.
  • Define and implement interfaces.
  • Create a class hierarchy using inheritance.
  • Understand object-oriented programming concepts.
  • Implement the fundamental architecture and core components of a desktop application.
  • Acquire a working knowledge of how to build a graphical UI using XAML.
  • Use file I/O and streams, and serialize/deserialize data in various formats.
  • Understand web communications and protocols.
  • Create an entity data model for database access.
  • Use Language-Integrated Query (LINQ).
  • Use asynchronous operations to create performant applications.
  • Add dynamic components and unmanaged libraries to a C# program.
  • Understand the use of generics and generic collections.
  • Retrieve metadata from types using .NET reflection.


Outline: Programming in C# (20483)

1 - C# Syntax

  • Writing Applications in C# and .NET
  • Types of Data and Expressions
  • C# Language Constructs

2 - C# Language Concepts

  • Methods
  • Method Overloading
  • Exception Handling
  • Monitoring

3 - C# Structures, Collections and Events

  • Structs
  • Enums
  • Built-in Collections
  • Events

4 - C# Classes

  • Creating Classes
  • Interfaces
  • Understanding Generics in C#

5 - C# Inheritance

  • Hierarchies of Classes
  • Polymorphism
  • Extending Classes

6 - Input and Output

  • File I/O
  • Serialization and Deserialization
  • Streams

7 - Database Access

  • Entity Framework
  • LINQ

8 - Using the Network

  • Web Services
  • REST and OData
  • ASP.NET Core MVC

9 - Graphical User Interfaces

  • Using UI Frameworks
  • Data binding
  • Styling the UI

10 - Application Performance

  • Multitasking
  • Asynchronous Calls
  • Dealing with Conflicts

11 - C# Interop

  • Dynamic Objects
  • Managing Resources

12 - Designing for Reuse

  • Metadata
  • Attributes
  • Generating Code
  • Assemblies

Remote Learning

This course is available for "remote" learning and will be available to anyone with access to an internet device with a microphone (this includes most models of computers, tablets). Classes will take place with a "Live" instructor at the date/times listed below.

Upon registration, the instructor will send along additional information about how to log-on and participate in the class.

Refund Policy

Cancellation Policy:

Public Classes

All requests to cancel a registration must be in writing via e-mail to [email protected]

  • You may cancel 11 or more business days from the start of the class for a refund less 5% cancellation fee.
  • If you cancel less than 11 business days from the start of the class, you are responsible for 100% of the course fee.

Cisco Data Center or Cisco Cloud Courses

All requests to cancel a Cisco Data Center or Cisco Cloud class reservation must be made via e-mail.

  • You may cancel or reschedule more than 19 business days from the start of the class for a refund less 5% cancellation fee.
  • If a Learner chooses to reschedule, the payment already received will be applied to the new class.
  • If a cancellation request is made within 19 business days of the class start date, no refund will be provided, regardless of payment method.

Partner-Delivered Classes

For Partner-delivered courses, if a reservation is canceled or rescheduled fewer than 16 business days before the class start date, the entire original course fee will be forfeited. An additional course fee will be required for the new reservation.


*The school, or one of its Partners, reserves the right to cancel a course for any reason and without penalty more than ten (10) business days before the start of the class.


Rescheduling:

All requests to reschedule a registration must be in writing via e-mail to [email protected]

Public Classes

  • Students may reschedule a registration up to 11 business days before the scheduled start date without penalty.
  • Rescheduling will be defined as transferring the registration to the same course on a different date or transferring to another course of equal or lesser value up to 6 months from the original course start date.

Partner Delivered Classes

  • For Partner delivered courses, if a student reschedules less than 16 business days before the class, the entire original course fee may be forfeited. An additional course fee may be required for the new registration.


* You are allowed two (2) reschedules. After a second reschedule, the entire original course fee will be forfeited, and an additional course fee will be required for a new registration.


No Shows:

Failure to attend without prior written notice to the start date of the course will be considered a "no show" and will result in forfeiture of the full course price including NetApp courses paid for with NetApp Training Units. Under these conditions, the school, at its own discretion may allow you to re-sit another session of the same or lower priced course.

In any event where a customer wants to cancel their enrollment and is eligible for a full refund, a 5% processing fee will be deducted from the refund amount.

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